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Thursday, February 2, 2012

Star Wars The Old Republic

This post was much longer that it is now, but it turned into a bit of a rambling take on the state of modern MMOs compared to the early days of EQ1 and DAoC. And how the social aspects with groups were so much better than today. Which doesn't really say much about TOR in general.

So, I've been playing since early last fall when I got into beta. Just got billed for my first cycle. And I imagine it will be my last once.

I played a Commando in beta. And went back to it in release. And a couple weeks ago made level 50. And had the feeling of being done wash over me. I just don't much feel like playing now. My storyline is done. Which was the fantastic thing about this game. It was as someone else has mentioned WoW with lightsabres. And Knights of the Old Republic 3. And then when you hit level 50, the whole game just spins and lands on it's head.

You are once again just like any other MMO (Wow) and no, I don't really have any suggestions on what Bioware could do differently. All I am left to do is Raid, PvP or finish up some side quests I have left.

I had to spend a metric ton of cash to catch up on skills, and work on Armstech. And it seems like most MMOs crafting is basically worthless. I'm not seeing how I would generally make any cash. Not much seems to sell well at all on the Auction House. There just doesn't seem much for me to do.

Now, all 8 classes have their own stories. And I did start a bunch of alts of various levels 6 to 22. And beyond their class / story quests most of the side quests are the same as the ones I already did with the Commando. And the same planets, so that has been boring me. Hopefully down the road they will get a chance to expand the number of planets. And give some alternate choices for the different level ranges to quest in.

Space Combat was fun, rails or not. The trouble I had with it, was that a lot of them looked the same. But even so it was a fun arcade shooter quality. And I liked flying them. Again, hopefully they get some more variety added in.

I'm still having some quests that become buggy for one reason or another. And I can no longer complete them. And I can't abandon them from my log.

And the companion system is fantastic. You never have to adventure alone. And you end up with a companion to fill in the various roles for Tank, Healer, DPS..

So maybe it's not so much that the game turns on its head at the end. Just so much that it's really Star Wars Knights of the Old Republic 3 in a persistent environment. With NPC compantions you can quest with. And it's just a different game at 50 than the one you played for a month or so before that.

In the end if you like Science Fiction and MMOs you have to give it a try. It's well worth that. The game has a strong story element to it. And was great fun one time through. Just that the path is too narrow for me to apparently make it through more than once.

3.5 Stars our of 5.

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